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Random rantings and thoughts. What else is a blog for?

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View Help Wanted Ads
Posted:Mar 7, 2006 6:30 am
Last Updated:Aug 22, 2006 2:06 am
3171 Views
(today's date is 1/7/1406)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Posted 1/7/06:
Have you seen me? Young girl of 13 years and noble
descent has recently gone missing. Long blonde braids,
blue eyes, last seen wearing royal blue cotehardie.
Signs of foul play. No ransom as of yet. Brave
individuals or groups interested in joining the search
should contact Baron Barzuink of the NW Germanic
Lands. Any information regarding this kidnapping
should be forwarded to same. Reward for information
leading to her return. Handsom reward for delivering
her safely.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/



|`~~--~-v'`\________,.._.----="|
| Posted 1/5/06: .......................|
| . LOST. Medalion with Solar |
| Cross desine. Centimental |
| value. Pleaze return to..........|
| Grizwold the Trapper............|
| .................... 5 gold reward!!! |
\________,.,_______,.-=-=-='`


----------------------------------------------------------
Posted 11/30/05
Transporters wanted. Groups preferred.
Ensure delivery of goods for trade.
Return with counter goods.
10 GOLD stipend per week, plus Incentive
BONUSES! for speedy turnaround times.
----------------------------------------------------------
Collections Dept positions available.
Great work for individuals of
questionable moral fibre. Seek where-
abouts of former employees and their
cargoes. 5 GOLD per week stipend plus
percentage bonuses on goods recovered.
----------------------------------------------------------
Interested parties for above jobs
should contact Atlas Trade Co of London
or one of our many outpost locations.
----------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Posted 1/1/05
..........Queen Elizabeth wants YOU!
...................SEA THE WORLD
................Sink filthy Spaniards!
..................Earn a great wage,
...............learn valueable skills!
..............Join the British NAVY!
see recruiter Admiral John J. Fischer III
..................................................to sign up!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2 Comments
Hubert Borschlag
Posted:Mar 6, 2006 10:34 am
Last Updated:Aug 22, 2006 3:06 am
3246 Views
Full Name: Hubert Borschlag
Nick Name: Ye Olde Alchemist
Played by: oldEMT47 oldEMT47
Race/Class: Human Alchemist
Affiliation: See the World (GroupC)

`

Background:
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Double Bubble, he toil lest their be trouble. A fine craftman of Potent Portables. Spells in a bottle for those who care not to learn the arcane themselves. And a great teacher for those who do.

Statistics:
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Strength: 30
Dexterity: 25
Melee: 45
Ranged: 35
Magic: 125


Health: 50
Mana: 200


Skills:
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Craft Potion: (these all take time and preparation, they cannot be made during battle)
*disclaimer* the GM is NOT a chemist, just go with it

Name|Function|Ingredients
LightHealth|restores 10HP|salicylic acid,brewers yeast
MajorHealth|restores 50HP|salicylic acid,yeast,alcohol,hemp
LightMana|restores 10MP|alcohol,water
MajorMana|restores 50MP|more alcohol,less water,electrolytes
Rejuvenation|restores 10HP+10MP|alcohol,hemp,electrolytes
(the above must be administered carefully if used together, any combination resulting in more than 80 total net points restored may cause overdose.)
Awaken|restores -5HP to +1HP|salicylic acid,yeast,sulphur,salt
Reunion|restores -9HP to -5HP|yeast,sulpur,salt,crushed bone (from an animal not the target corpse),one living maggot (from the target corpse)-leeches have been successfully substituted if no maggots yet

Illumination|light source|petrol,cotton
SmokeScreen|diversion|sulfur,flint
Molotov|D10 damage|alcohol,sulfur,flint
Ice|D6 damage|freeon,water
Flash|D6 damage to target, blinds radius|magnesium,flint
(the following each last 8hrs)
Sleep|drinker falls asleep|distilled chloroform,water
Truth|drinker CANNOT lie|sodium,penethol
Dare|drinker becomes enraged +10melee|alcohol,musk
Bloodlust|+20melee,+10str,+1phys dmg|vampire blood,salicylic acid,garlic oil (do not exceed one dose in 48hrs)
Dew of the Mountains|+20dex|carbon,water,succrose,caffiene,orange-juice

Poison|D6 damage (projectile, does not have to be drunk)|sulphur,chlorine
Antidote|reverse poison damage up to 10HP|sodium,water
Protection|time released antidote, neutralizes poison as it enters negating it, last 12hrs|sodium,glycerine
Were Be Gone|prevents those scratched by a lychan from becoming one, must be administered within 8hrs|sulphuric acid, silver,water
Defang|prevents those biten by a vampire from becoming one, must be administered within 8hrs|garlic oil,nightshade,phosphorous,cinnamon (must be a STICK, not ground)

new potions, work in progress:
I Quit|turns lead into gold|lead,???

Spells:
Healing, restores 20HP, cost 50MP
Anti-healing, D10 damage, 15MP
Invisiblity, can only be cast on self, lasts 1hour,50MP
Vision, cures those magically blinded, 20MP
Slow poison,restores half poison damage of one attack, 15MP

Inventory:
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Potions:
10x LightHealth , 2x MajorHealth
6x LightMana , 1x Rejuvination

1x Awaken

5x Illumination , 1x SmokeScreen
3x Molotov , 2x Ice , 1x Flash

3x Poison, 3x Antidote, 1x Protection

10x empty bottles

Ingredients: (water is considered plentiful)

Salt Bag, approx 20 uses. Can also be broken down into sodium and chlorine

10xsalicylic acid , 8xyeast , kilo hemp (approx 100 doses) , 3xelectrolytes

Alcohol...no wiat...you drank all that.

5xsulphur , 5xflint , 3xmagnesium , 1xphosphorous

clove of garlic, approx 12 oil uses left.

20x cinnamon, can also be used to flavor your hemp tea
1 comment
Katsuchiyo Taro
Posted:Mar 6, 2006 9:10 am
Last Updated:Aug 22, 2006 3:08 am
3209 Views
Full Name: Katsuchiyo Taro
Nick Name: Ketchup
Played by: 34andahalf4u 34andahalf4u
Race/Class: Samurai Warrior
Affiliation: See the World (GroupC)

`

Background:
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The Master Sensei of this young Samurai apprentice died before his training was complete. No other sensei will instruct one that did not begin with them. And no Lord has use of an 80% samurai. His father died when he was a and he bears full honor to himself. Thus, he was freed by the dojo and given way to be his own master. The world is to be his tutor.

Statistics:
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Strength: 50
Dexterity: 65
Melee: 99 (109)
Ranged: 1
Magic: 25


Health: 100
Mana: 0

Skills:
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Katana Mastery: +10 melee when using a katana

Samurai "Florentine": weild two weapons at once. One weapon always defends while the other is on attack. Enemy melee -10 when using two weapons.

Spinning Attack: the inertia from the spin puts more energy into the blade, tho you expose your back while doing so. +5 Dmg, enemy melee +15.

*skills in training*
Wakisashi Mastery: ?
Tanto Mastery: ?
Leap Attack: ?

Inventory:
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Samurai Sword Set: katana (D12), wakisashi (D10), and tanto (D6), the integral tools of a samurai.

Splint Armour: Damage reduced by 5.
0 Comments
Aliksander Dzanis
Posted:Mar 6, 2006 7:38 am
Last Updated:Aug 22, 2006 3:08 am
3272 Views
Full Name: Aliksander Dzanis
Nick Name: BadDog
Played by: clameatingdog clameatingdog
Race/Class: Yeti Fighter
Affiliation: Freelance

`

Background:
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Have your parents ever told you, "Don't make faces, someday it might stick like that!" Well, appearently this former were-yeti must have eaten his parents before they could explain that.

Statistics:
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Strength: 150
Dexterity: 1
Melee: 85
Ranged: 25
Magic: 25


Health: 85/170
Mana: 0

Skills:
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Punch: (OK not really much of a skill, I had to put the math down somewhere) 2 atacks of D8 each.

Bear Hug: increasing damage per round, if hold can be kept, up to five rounds (D6,D8,D10,D12,D20)

Boulder Toss: any large haevy object will do, it doesn't have to be a boulder. D20

Inventory:
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and where would you put it?
6 Comments
Timaeus and Critias
Posted:Mar 6, 2006 6:44 am
Last Updated:Aug 22, 2006 3:08 am
3368 Views
Full Name: Timaeus and Critias
Nick Name: Gemini
Played by: redrobin012057 redrobin012057/Cinderella21957
Race/Class: Alantian Mystics
Affiliation: BadDog (freelance)

`

Background:
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Ancients of the deep require no last name. It is not really known what they possibly would require. Or why on earth they would even be here. All that is known, is that although you may see two physical forms before your eyes, they seem to share but one mind. They work in tandem to accomplish one goal, and are never more than a few metres apart.

Statistics:
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Strength: 30(land)/60(water)
Dexterity: 65
Melee: 25
Ranged: 85(cast)/15(bow)
Magic: 95


Health: 200
Mana: 100


Skills:
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Ebb and Flow: HP and MP can be exchanged at will.

Aquatic: Able to breathe underwater indefinitely.

The Ebb and Flow Expandeth: Able to echange your own HP/MP with those of others (friend/foe give/take), up to 10 points at a time. Costs 2MP per point exchanged.

Inventory:
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1 comment
Untamed Lioness
Posted:Mar 6, 2006 4:33 am
Last Updated:Aug 22, 2006 3:08 am
3459 Views
Full Name: Unknown
Nick Name: Untamed Lioness
Played by: JustAwhisper JustAwhisper
Race/Class: Amazon Warrior
Affiliation: See the World (GroupC)

`

Background:
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What is an Amazon doing in Northern Europe? I don't know. Why don't you go over and ask her? I'll just stand over here. WAY over here.

Statistics:
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Strength: 50
Dexterity: 75
Melee: 85
Ranged: 25
Magic: 65


Health: 100
Mana: 50


Skills:
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Crouching Tiger: A naturally defensive position, enemy melee is -10.

Leaping Dragon: High energy, high impact attack. Dmg +10 cost=10MP

Blades of Blood: enchant Blade(s) with red hot glow. adds D6 fire damage to each Blade. cost=10MP per Blade. Can only be used on weapons in caster's hands.

Fury: attack with two weapons simultaneously. Targets one enemy. 5MP

Inventory:
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2x Kris Blade: D8 dmg ea.
0 Comments
Skjorlaag Yerktaag
Posted:Mar 6, 2006 3:03 am
Last Updated:Aug 22, 2006 3:08 am
3232 Views
Full Name: Skj顤la墔 占rk‡a墔
Nick Name: The Wiz
Played by: justron9000 justron9000
Race/Class: Ogre Mage (the wizard of odd)
Affiliation: See the World (GroupC)

`

Background:
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Orge Mages are a very rare commodity. As such, this one is entirely self taught, making for a rather unusual collection in his spell book. Be warned however, you should not laugh, for he is VERY likely to poke at you with his big staff!

Statistics:
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Strength: 60
Dexterity: 35
Melee: 55
Ranged: 65
Magic: 75


Health: 170
Mana: 170


Skills:
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Undo: reverses damage from previous attack (cannot reverse damage resulting in -HP) 50MP

Ouchies: any nearby rock, stick or other debris flies up and smacks target in the face. D10 10MP

Shinies: D8 ice damage. 10MP

Sparklies: D8 fire damage. 10MP

Bzzzt!: D12 lightning damage. 15MP

Ooopsies: Ogre mages are always losing things. This one is the genius of ogre mages, and invented his own cure. The medieval equivalent of the beeping key chain. This spell can be active on any one item at a time. When the orge whistles, the object whistles back. 0MP

Inventory:
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Barbed "Staff": D10 damage. (possesses no magical effects whatsoever, but don't tell the ogre that!)

6x Potion of Belly Burn. D4 fire damage to anyone foolish enough to drink it.
5x Potion of Belly Better. Medieval Maalox. Reverses damages caused by Belly Burn only.

6x Potion of Did I Do That?: Bottled methane from an undisclosed source. D8 poison damage. Best used as a projectile weapon. Replenishable.
3 Comments
Anestasia Bluent
Posted:Mar 5, 2006 10:43 am
Last Updated:Aug 22, 2006 3:08 am
3175 Views
Full Name: Anestasia Bluent
Nick Name: Stacy
Played by: countrygirl0173 countrygirl0173
Race/Class: Halfling Warrior
Affiliation: Discreet Inc - GroupB

`

Background:
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How can something so tiny, pack such a big hit? Size does NOT matter. This petite frame can effectively weild weapons many men cannot even lift. And maintains perfect balance while doing it. You would think her own body must be enchanted, yet she seems immune to magic.

Statistics:
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Strength: 80
Dexterity: 80
Melee: 75 (80)
Ranged: 5
Magic: 0


Health: 80
Mana: 0

Skills:
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Mass Analysis: An intiutive understanding of weight distribution allows you to balance objects seemingly impossible to lift.

Polearm Mastery: Melee +5 when using any polearm class weapon.

Pole Vault Manuever: A keen understanding of leverage and velocity. Move a very large distance in a short amount of time. Results in the blade end of the polearm being "slingshot" at twice normal speed: 2xDmg

Whirlwind: Attacks anyone (friend or foe) within range of this gaint sweep. (multiple attacks for one action)

Inventory:
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Halberd: D6+6
Fashion Light Plate Maile: 50% chance -10dmg
0 Comments
Xavier Xanders Xeal
Posted:Mar 5, 2006 8:34 am
Last Updated:Aug 22, 2006 3:08 am
3098 Views
Full Name: Xavier Xanders Xeal
Nick Name: Triple-X
Played by: Grilla95610 Grilla95610
Race/Class: Druidic High Preist
Affiliation: Discreet Inc. - GroupB

`

Background:
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Sometimes it is difficult to tell if Triple-X is simply one with the laws of nature, or above the law.

Statistics:
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Strength: 10
Dexterity: 25
Melee: 15
Ranged: 95/35 (spell/bow)
Magic: 115


Health: 15
Mana: 250


Skills:
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Spark: D4 fire damage 5MP
Fireball: D10 15MP
Inferno: 60MP to cast, area effect lasts 5 rounds: 4D6,D20,D10,D8,D6

Lightning Bolt: 2D20 50MP
Summon Storm: 100MP (consult GM)

Chill: D4 ice dmg 5MP
Freeze: 4D6 30MP

Summon Tornado: 100MP (consult GM)

Mana Shield: reduces damage 75% at 2x the equivalent cost in MP instead (if available). This is always active, and not optional.

Inventory:
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0 Comments
Night Fox
Posted:Mar 5, 2006 7:51 am
Last Updated:Aug 22, 2006 3:07 am
3121 Views
Full Name: Unknown
Preferred Alias: Night Fox
Nick Name: Fox
Played by: Fox4aKnight1 Fox4aKnight1
Race/Class: Elf-Drow Ninja-Theif
Affiliation: Discreet Inc. -GroupB

`

Background:
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That most unholy of unions, her pure Elven mother brutaly by an evil Drow General stabbed in the back only a moment too late. An outcast among either world led naturally to a life of crime and survival. At those she is one of the best!

Statistics:
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Strength: 30
Dexterity: 99
Melee: 65
Ranged: 55
Magic: 25


Health: 100
Mana: 20

Skills:
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Intermediate Level Theivery "Package": All the usual tools of the trade, pickpocket, slight-of-hand, lockpick, etc. (consult GM)

Intermediate Level Camouflage (any terrain): undetectable and untrackable by those without Advanced Lvl Scouting/Tracking.

Advanced Level Camouflage (Nightime Urban): foegiddabouditt! might as well be invisible.

Ambedextrous: weild florentine or double weapons as one attack, can even be two diferrent targets.

Mana Cloak: deflects first otherwise damage causing attack, after which it must be recast. cost=20MP

Inventory:
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2x Shamshir: One handed curved blade, D10 ea. Half damage versus any metalic armour.

Dagger: D6, porous blade.
Dagger poison: 6 applications in vial, +4 poison damage.

Money: 25 copper,5 silver,10 gold ($10.75)
2 Comments
Exzev'eanA
Posted:Mar 5, 2006 6:45 am
Last Updated:Dec 5, 2006 9:44 am
2985 Views
Full Name: Σχzεv'εαnΛ
Nick Name: Ze鎙
Played by: Dakini Dakini
Race/Class: Dragon Mystic
Affiliation: Discreet Inc (GroupB )

`

Background:
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A young'un by Dragon standards, Ze鎙 is plenty wise in the ways of men and their wars. Although it would seem rather difficult to be stealthy when one is a twelve foot long iridescent teal dragon, Ze鎙 is a pro at slipping in and out of castles and citadels undetected, particularly at night. Of course, being able to fly helps.

Statistics:
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Strength: 120
Dexterity: 80
Melee: 55
Ranged: 60
Magic: 105


Health: 200
Mana: 200


Skills:
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Claw Attack: Having small nimble front feet, these are not primarily an assault of choice, but can do in a *pinch*. Two attacks, D6 ea.

Bite Attack: The primary concern for enemies the dragon faces. D20+10

Tail Attack: Crush those stupid enough to attempt to sneak up from behind. 2D20

Flying Tail Attack: Pass overhead tail slapping on the way by. D10 (enemies have -10 melee)

Chameleon Skin: Teals being a rare green/blue hybrid have very vibrant skin tone in it's natural state. Experienced color shifters can blend from this collor pallet to better match their surrounding. (Colors learned: Any Blue or Green or inbetween, Most med to dark greys, Lavender)

Spells (skills cont.):
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*NOTE* Teal hybrids have no known functional breath attack. Jealous of distant cousins who do, you have learned many human and elven ways of using the arcane instead.

Magic Missle: D6 cost=10MP

Fireball: 4D6 cost=50MP

Lightning Bolt: 2D20 cost=50MP

Inventory:
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Money: 6 Gold ($6.00)
3 Comments
Dragon NicKai
Posted:Mar 4, 2006 9:01 am
Last Updated:Aug 22, 2006 3:11 am
2947 Views
Full Name: Dragon NicKai
Nick Name: Dragon
Played by: Your1DreamLover Your1DreamLover
Race/Class: Undead Human Necromancer
Affiliation: Mercs R Us (GroupA)

`

Background:
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Death. Been there, done that. It ain't pretty.

Statistics:
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Strength: 20
Dexterity: 65
Melee: 25
Ranged: 75
Magic: 95


Health: 30
Mana: 120


Skills:
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Zombie: Animate a corpse with singular all-consuming mental image. Cost=50

Life Drain: Steal up to 20HP (if available) from target. Cost=20MP (this is ranged, effect is doubled if in phys contact.)

Mind Drain: Steal half of targets available MP. Cost=20MP (this is ranged, effect is doubled if in phys contact.)

Repair Armour: Replenish your armour's HP value if sufficient corpses remain after battle. Cannot be done during combat. (consult GM).

Inventory:
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Bone Armour: Two skeletons are better than one! This magical exoskeleton is fabricated from undead bone. Absorbs 80% of incoming Health Damage at the sacrifice of itself. If totally distroyed it cannot be repaired, you will need to find someone to enchant a new suit.
Bone Armour's HP=100
0 Comments
Babellina Trueheart
Posted:Mar 4, 2006 7:57 am
Last Updated:Aug 22, 2006 3:10 am
3054 Views
Full Name: Babellina Truehart
Nick Name: Fisher
Played by: Babel__Fish Babel__Fish
Race/Class: Human Rogue
Affiliation: Mercs R Us (GroupA)

`

Background:
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A spirited young lass new to merc'ing. Well educated in the reading/writing/rithmatics as well as archery and equestrian. A smart one with skills to match, as displayed in her invention of the "sport" Arrow Fishing of which she is the only known competitor. Most suspect she's a nobleman's rebellious turned runaway.

Statistics:
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Strength: 50
Dexterity: 85
Melee: 10
Ranged: 95
Magic: 25


Health: 95
Mana: 10

Skills:
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Arrow Fishing: Can fire an arrow having a fine line tethered to it without affecting aim.

Great Lengths: Able to target well beyond normal range, almost to visibilty limits, at minimal penalties to Ranged. (consult GM) Req's long bow, composite bow, or better.

Tracking (Basic): Can track an animal/person over most natural terrain unless they have taken countermeasures.

Craft Wooden Arrow: Able to make a sharpened (non-tipped) arrow shaft from suitable branch, or can attach premade tip, feathers are needed for fletching.

*new spell in progress*
Enchanted Arrow: embue a shot arrow with that little extra sumptin-sumptin for it's recipient.
this spell is still being learned, results may vary.
adds random(D4,D6,D8 ) damage of a random element, mana cost at this time=1MP.

Inventory:
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Longbow: damage 1D20

Quiver: 20 flat metal tipped arrows.

10 spare flat tips.
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  Vampaerus 48M
48 M
July 2009
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